ROLE

Principal UX Design Director

RESPONSIBILITIES

I led UX for our Redmond-based Mojang team, managing up to 17 artists and designers, aligning our design vision with business strategy and directing the UI/UX team for Web, Launcher, Marketplace, Accounts, among other Minecraft experiences, delivering innovative and whimsical experiences for all Minecraft fans.

OUTCOMES

“How might we best infuse our out-of-game experiences with the whimsical soul of Minecraft?”

— Insight from our Creative Process Research Phase

CASE STUDY - PC LAUNCHER APP

Doubling Player Engagement

TEAM

Creative Director - Michael Harnisch

Lead Designer - Will Krause

Artist - Richard Worley

PM Lead - David Siegel

Engineering Lead - Mason McCuskey

Product Owner - Gama Aguilar-Gamez

Upon joining Mojang, I immediately led the Creative Process with the entire Launcher team as well as key stakeholders across Mojang. I spearheaded the entire process, from Research to Ideation to Prototyping and Execution, crafting the filters that prioritized and defined the roadmap. I worked directly with the Product Owner to author an updated vision statement that guided our investments as well as accelerate alignment with Mojang leadership.

Inspired by our "Reduce Time to Fun" insight, the introduction of the Quick Play Bar gave Java and Bedrock players a more direct path to their latest saved games, limiting clicks, and getting them back into their worlds.

The feature was an immediate hit (high engagement metrics and usability scores) and provided another reason for players to use our Mojang Launcher versus third-party versions, connecting us more deeply with our user base.

With the updated vision statement as our guide, we rallied our roadmap around Reducing Time to Fun (FAST), Promoting a Personalized Feeling (PERSONALIZED), and Expanding Access to All Things Minecraft (ACCESS). Over the next year, we shipped several game-changing features for the Launcher that resulted in doubled engagement and substantial revenue growth through the Launcher, where we previously relied on Web, causing unnecessary friction for players.

In 2023, we selected April Fools Day as a strategic day to create a viral “moment” for the Launcher by setting it on fire. Setting fire to a player’s house is a notorious way to “grief” others in Minecraft vanilla.

The reception was overwhelmingly positive, with the biggest sales bump since the previous holiday season. Engagement numbers spiked significantly as well with positive reaction on social media driving even more players to check out the Launcher. Additional stats:

+50% daily logins

9x average app clacks

For the long-awaited launch of Minecraft Legends, we authored interactive experiences where the in-game characters “escaped” in to the Launcher and altered the UI. We did for each phase of the release, with increased click-throughs to the Legends PDP (compared to the Web) and higher conversation rates. The community response was overwhelmingly positive and contributed to the higher Launcher store ratings.

“I can’t explain the explosion of purchases aside from the unexpected delight of the April Fools experience.”

— Gama Aguilar-Gamez, Launcher Product Owner, on the sales impact of the Aprils Fools “Launcher on Fire” event

CASE STUDY - WEB

Scrolling with Purpose

TEAM

Creative Director - Michael Harnisch

Product Designer - Connor Burtis

Animator - Peter Sheff

PM - Dev Hazarika

Engineer - Justin Watkins

Product Owner - Saher Hirji

Agency - Edelman

Upon arrival to the Minecraft page, the user is immediately greeted with a 5-layered macro-view of a Minecraft world, complete with animated mobs and either a day or night scene, depending on the timezone.

It was clear from the user-generated heat map that site visitors were delighted by the animated pig and chicken.

The new hero image was 3x the length of the previous key art which sparked concerns of "below the fold” scrolling behavior.

Surprisingly, the longer image actually increased scroll depth considerably, with an additional 11% of users getting the very bottom of the page, highlighting the value of engaging content.

The click-through to “Get Minecraft” increased by 18%, leading an annual projected revenue bump of $5.2M.

LEARNINGS

Brand Authenticity is Key to Player Engagement

Visitors come to Minecraft.net to handle transactions, stay updated, manage games, and engage with the unique Minecraft brand. The updated look and feel brings the brand's personality to life, boosting connection and reminding them why they love Minecraft.

Curiosity Builds Momentum Towards Deeper Discovery

In bringing an atmosphere of life and exploration to the Vanilla PMP with the Parallax Hero, we saw visitors exploring much deeper while also lifting traffic to the PDP and maintaining conversion rates, defying conventional wisdom.

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Dynamics 365